Problem solving II

Of course, rather than get working on the challenge I thought of a few more solver options. Then again, it’s a lot easier thinking of options wherever I am than trying to implement them on pen-and-paper.
Same array of pieces, same fail situation, this time rather than methodically, use a methodically seeded RNG. Than again, I could also just start with the array of pieces being already jumbled.
Learn something like Unity or use Gary’s Mod to implement the puzzle with a funnel on the top and an agitator on the bottom.
Do the same, but in real life.
And of course, learn how to make a genetic algorithm thing.
I like the idea of the RNG, and the shaker. The shaker in real life sounds like the most fun. The algorithm is probably the best education experience.
All because I don’t want to have to solve it by hand.