One long gear, cylinder like. With sub gears built in for each segment of the display.
That was some late night shit there. Luckily, I usually can understand my gibberish. What I was getting at would be like a camshaft with a position for each pixel and multiple engages for each position.
The idea being that as the shady turns at gives an infinite variety of on our of positions with a push rod nudging up against the gear.
Wow. That would be a big fucking gear. I mean really, what the fuck am I thinking. Better idea, have the greats meshed together with a 50% drop per unit. More like:
Where B and C mesh with their counterparts in their companion gears, and A provides the height change to move the push rod. If I get motivated, I should start prototyping in cardboard. High tech shit right there.