Shipper’s Dilemma

I finally got to prototyping (comments only so far) my sooner for this. I think it’s a good way to practice rusty skills, learn new ones, and finally solve that puzzle.
The first iteration still be entirely brute force and implemented in processing. I think I should upload the individual code stages add a way to document where my brain was going.
First stage, manually seeded pseudo-rng with a base good/bad check.
Next, I’m thinking of creating an unhappiness metric. The piece that’s least and has the most holes next to it will be the most unhappy and move to the top of an invisible tunnel. It’s need a big miss than that, but it has potential, especially size I’ll have the brute force to compare to.