The Wif asked me about if I needed any new projects to work on. I almost laughed as I have so many, that are almost all so extravagant, that any one could probably be a career in itself. So here we are at a coffee shop, Wayward, and I’m blogging about what I’m doing while finally digging into a C++ book I’ve had forever. I mean I’ve been meaning to learn how to program since I was eight or some bullshit.
I only ever study when I’m away from the computer, which makes studying almost impossible as it’s almost impossible to go all hands on when there is nothing to have your hands on.
Right, my mind is starting to dull down again. Totally time to get being practical. My data construct for terrain is based on a progressively more exact model.
Object»tree»birch»dead
The problem is I need to have a way to add overrides on top of that for buildings and stuff. This needs to happen more as a unit, lest firing the entropy stage I have buildings devolve to the point of not functioning. Maybe terrain needs to be one element with overlays being on top of it. It makes sense, thereby could have banned locations like Jim’s house or The Orc Cave. Doing overlays would make it easier to have multiple floors and basements. Adding in more descriptors should definitely be made easy so that adding haunted or holy to a building is quick and easy.
Actors well also need to have tags for all of the above. Indeed can’t go on holy ground. Superstitious ones won’t go where it’s haunted. Every actor has a home and a place to work.