No cats in Marshall

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I’ve been paying State of Decay this weekend, and I’m becoming more enamored with it.  Characters did and stay dead, the people you’re not at any given time seem to almost always be dicks.  I’ve even gone so far as pay some characters a little hard just to watch them get ripped in two and never have to hear their stupid voice again.  I still don’t understand how I’ve let Alan stay alive.  I’d use that old bastard as zombie bait. 
The ai definitely has some quirks, like how I help the besieged neighbours out of a jam multiple times and they never get the hint.  Or my peeps have radios, but I can’t dial a buddy.  Rusted out cars are immovable glacial boulders, picket fences are made of rebar and the rustling of bushes is silent while searching a bookshelf is like a dinner bell to zombie ears.
With that, here’s my real issue.  Why are there no pets.  I have no cat, dog houses with no dogs.  I can’t change my clothes.  Everyone is wearing mom jeans.  Someday I need to make my own game.

Revengance

After recent failures, our space program stopped and began a much needed soul searching.  We were losing Kerbalnauts; our research was stagnated; the people had lost their faith in the brave new Kerbin.  It was by all accounts or darkest hour.  For 24 hours we built no new rockets, we launched no new missions.
We failed.  Not from a lack of effort, even walking to the nearest bat and writing on a cocktail napkin is effort.  Not from a lack of courage, albeit liquid courage from said bar.  Not from a lack of public spending, at said public bar.  No, it was a lack of a soul that was the root of failure in our tree of woe.
There was no soul beneath the couch cushions.  17 socks found in the space-time wash, but no soul.  We yelled ‘Marco’, but no souls replied ‘Polo’.  We were as soulless as the demon eyes of the fast food mascot.
With our deficiency finally measured, quantitatively described, algebraicly proven, we had a solution.  We fired up some James Brown.  We strapped on more rockets.  We added an antenna.
In our fear we were less than Kerbals.  Now we were a bit more.  We were too hot, too hot in the spaceship.  Yeow!

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Suck it astrophysics.

Tragedy on the Edge of Exploration

While the majority of the Kriminel Ink Space Center was busy determining what all has gone wrong on the 19th, one Kerbalnaut refused to accept the death of Jebediah.  Bill Kerman, who want even certified to fly the carousel, coerced the ground crew to prep another launch and, before any one could find the interest in stopping his vainglorious crusade, launched to the Mun in the same model ship attached to the earlier tragedy.  Upon realizing that he really had done this, and noting we had no way to arrest him for Grand Theft Rocket, all efforts by the local astrologer turned to following his progress.  After reaching Libra velocity, he correctly angled his ship for a fast but respectable approach to the Mun.  If anything, his transfer may have been a little aggressive after reaching the Taurus point, he had to burn to long to drop his velocity for capture.  His jettisoning of his last external fuel tank while stl going well above 600m/s dull provided enough fuel to affect a landing, but that is where our visual tracking ended. 
As he passed behind the Mun we realized that his lack off radio contact had nothing to do with stealth but the lack of an antenna.  The engineer responsible for that oversight has been promoted due to his intense value as a scapegoat for senior management.  We surmised that his landing was a success as land based telescopes were able to spot a flag he planted on the Munner surface.  As far as his Lander goes there was no sign.  Currently is believed he inevitably tried launching back to space and either ran out of fuel before reaching escape velocity,  became disoriented and is traveling further from home and the law, or was sucked through a wormhole and will return someday a changed, even fey, Kerbal.

Jebediah Kerbal, thou shalt be avenged

Waiting for Shanna I did this.  Once I run my numbers for a coefficient of gravity, I should be able to calculate my landing burn before I put another frowny face on the Mun.

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In other news I totally just defeated the Enemy Unknown on normal mode.  ‘Ice’, my Zambian sniper was a death machine.  It was kinda a let down because after trying different compositions and tactics, it all came down to the Our Lady of the Fortuitous RNG, solid pulling and yelling ‘Boom! Headshot!’
Our it might be I’ve become a more conservative gamer in my dotage.  Maybe getting burned by playing too aggressively in games like Europa Universalis and Banished has translated into a more mature thoughtful play style.  Would I still be able to gleefully level as suicidal soul stoned Warlock in WoW?  Could I make it past the 9th level in nethack more than once a year?  Would I join a corporation and be a cog in the machines of war on a galactic level in Eve?  I doubt it, I think found that comfortable place where I’m playing the right games.  I no longer pay mmo’s so I no longer pay content designed for either a full team or a bad.  I finally got tired of the easily exploitable rules in Civ 5 (though a lot of that was finally fixed in Brave New World).  I rarely play first person shooters where is easier on my vertigo to run so fast that I can’t even see the ground anymore.
Every one in a while people will still me what kind of games I play and it’s always a difficult question.  I go from being the president in Saints Row IV, to Scotland during the 100 year war, running my own space program and deciding to prove science to myself.  I rescue the townsfolk from the zombie apocalypse, watch them one by one be consumed by starvation in my small settlement, or ransack their houses while they look on.  I game, at things that are fun out challenging.  The only limit I really put on myself is it has to be entertaining.  I won’t make a weekly appointment to raid.  I don’t buy stamina to smash sweets.  I won’t read strategy guides or spoilers usually.

Before bed last night

I flew a Mun intercept mission, but this time manned.  I totally transferred and intercepted awesome.  So awesome I ran my Kerbal into the Mun at close to 500m/s.  The thing that kills me, is unlike my wanting to nail all my intercepts like a boss, calculating when and how long to burn is relatively easy for maximum efficiency landing.  Gonna try again soon enough but this time I’ll know when and how hard to stay my end burn.

KSP Experiment II

Realized I was an idiot. Now I’m using a Stayputnik, fuel tank and engine due to the niceness of having a throttle. Flight one with pictures taken during flight to get an instantaneous snapshot of all variables. Later I’ll drop these into a spreadsheet. Unfortunately, I started working out by hand hoe the formula’s would look and I realized I completely forget how to do even a simple integral.
Gonna have to do some learning.

KSP Experiment I

Built a ship consisiting of a Stayputnik and Rockomax BACC Solid Fuel Booster.

  • Stayputnik: 0.05 mass
  • Rockomax BACC Solid Fuel Booster: 315kN thrust, 7.785 mass, 18.6 fuel/sec, 850 fuel, 6.37 fuel mass

Sooo… the max speed should be(if ignoring drag):

v_max =v_0

…huh, at least I’m starting to understand how to use \LaTeX, but that ^ is totally not what i’m looking for, but at least it shows up rather than being an error.

Orbital mechanics and me

I’ve always wanted to learn some physics, beyond the genetic stiff I’ve picked up over the years, so I figure my current KSP problems might be just the need.
Starting easy
d=rt
So the distance traveled I’d equal to the rate times time.  Super easy and provable.  Drive 60 miles at 60 miles an hour, get there in an hour.

Our rocket actually accelerates rather than being at a constant velocity, meaning
d=at^2

But rockets, well they go up.  Yup gets counter balanced by gravity pulling down.  So…
d=at^2-gt^2

And my rocket burns fuel, fuel had mass, acceleration, if I remember correctly is force times mass.  So our a is now force(mass0-flow*time)

Further explorations

I did another couple launches last night, being a bit more aggressive in my goals while still remaining unmanned.  The first launch was a mistake example of inattention, not bothering to fire my 3rd stage until I was going to nick back into the atmosphere.  I was able to pull back out but only after burning far too much fuel.  Realigning my goals with the reality of my flight, I assumed it into an interior with Eve.  After burning all remaining fuel, I’m now an a meandering path around Sol.  I won’t abort, but neither do I have much hope for some good hard science.
The second launch, while infinitely better, setting as how I don’t flake in the first five minutes was still giving me grief.  It appears as much as I like to fly by the seat of my pants, it would behoove me to actually look into done decent orbital formulas.
This all gets me to the crux of the issue.  I’m playing a game of rocketry and space exploration.  Much like my views on many game mods, using someone else’s calculator for this seems dirty.  That being said, while I’ll continue doing my amateur hour launches, I’m going to start building my own formulas for the job.

My current gaming

I was super stoked when the humble store announced a spring sale.  Rotating deals and flash sales make shopping for video games into a video game itself.  More importantly, in the name of fiscal responsibility, I had made the decision that when Saints Row IV went on sale on humble, I was risky going to pick it up.  There really is nothing like playing a video game of being an over-the-top street gangster and being able to claim it for charity.  Played that a bit over the weekend, it’s definitely worth it.
I also started up Kerbal Space Program again while working on other things.  While I declare myself to be effing smart, I also have an overly aggressive play style in every game.  When we’re talking orbital maneuvering and rocket design, Kerbals die.  Jebediah, you’re sacrifice will forever be remembered.  His mission was plagued with the minor nuisances that accompany poorly planned expeditions.  Attempting to reach Mun, but without enough fuel, he turned back, firing his thrusters in a fast burn trying to get back into the Kerbal atmosphere and do an early deployment of his chutes before oxygen deprivation incapacitated him.  Knowing he was short of time, he increased the passive of time itself to the point where his rocket disintegrated three kilometers from safety.  His last transmission, which was only partially comprehensible due to the time warp already causing radio waves to arrive before they were transmitted, had been transcribed as “Sta… I’m full of…ars.”  His spirit of sacrifice and exploration will be forever memorialized and used as an example to all new Kerbalnauts.
Since that tragic flight, Kriminel Ink had since transitioned to unmanned flights while new rockets are designed. The third and fourth flights of these new less risky adventures, named Chubby II and Chubby III, after Jebediah’s nickname, were successful.  Landing on the moons Mun and Minimus respectively, they were able to take invaluable readings that will expand our knowledge of our universe.

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