Game “Plan” lololol

I think if I’m gonna get going on this, I really should. I can see the aesthetics in my mind. I know the basic idea. I have no end game. I don’t really like end game anyway. I mean if xcom would just keep ramping up, if they’re was infinite mode or something…

Right, a plan.
Make a square.
Have sprite move.
Add ai sprite.
Play tag with ai sprite.
Make obstructions in square.
Make varied obstructions.
Add squares of various completeness to periphery of current square.
Devolve unused squares.
Build buildings.
More ai.
Add neutrals.
Add friendlies.
Make all the ai a bunch of dicks.

So that’s the basic plan. Pretty straight forward. There are still questions. Should I roll my own engine or use someone else’s? Should I use unity(i think no) udk(initial price is great but 25% send step but that’s after I start rolling. UR4 seems nice, but for the length of time it’ll take me to get to speed, so I want to pay a subscription, also, well I actually use it?
I think I should start by just using tiles with some ghetto fog of war. As it gets better, I’m sure I’ll figure out the rest. Just having something running will be an achievement, then I just need to add to the aesthetics until it feels right.
A world of magic and mystery. Middle earth?
No, with old school technology. Oh yeah, Steam Punk! Steam Punk is the bomb yo!
No dude, I’m talking Disco and shit. Disco?
Disco.